Huge Monstrosity, Chaotic Evil
AC 17 (Natural Armor)    Initiative +3 (13)
HP 235 (18d20 + 46)
Speed 70 ft., walk 50 ft.
Mod Save
STR 19 +4 +10
DEX 13 +1 +7
CON 16 +3 +9
Mod Save
INT 10 +0 +6
WIS 10 +0 +6
CHA 8 -1 +5
Skills Acrobatics +16
Resistances Acid, Bludgeoning, Piercing
Immunities Cold, Poison; Charmed, Grappled, Restrained
Senses Darkvision 120ft., Passive Perception 15
Languages Giant plus one other language Giant plus one other language
CR 17 (XP 18,000; PB +6)
Traits

Elastic Skin. When the xynkx is attacked by a melee attack with a weapon that deals bludgeoning or piercing damage, roll 1d6. On a 1, the weapon bounces off of the xynkx and deals no damage. On a 2-6, the weapon bounces off the xynkx and hits the owner, dealing as much damage as usual. When the xynkx is attacked by a ranged attack or a melee slashing attack, roll 1d6. On a 1-5, the weapon bounces off the xynkx and deals no damage. On a 6, the weapon hits the xynkx and deals half the regular damage.

Ambiguous BodyThe xynkx can fit into through any crack bigger than 13 inches, or any crevice bigger than 12 square ft.

Actions

Multiattack. The xynkx makes one Deadly Glare attack, and two Tentacle attacks.

Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 5) bludgeoning damage, and the target has the Grappled condition (escape DC 15).

Deadly Glare (Recharge 4-6). Constitution Saving Throw: DC:18, each creature in a 30-foot Cone. Failure: 12 (3d6+3) Psychic damage, and the target has the Frightened and Petrified conditions until the end of its next turn. Success: Half damage and no conditions.

Bonus Actions

Charge. The xynkx moves up to its speed towards any creature it can see.

Reactions

Counterattack. Trigger: An attack roll hits the xynkx. Response: The xynkx makes a Tentacle attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The xynkx is a tentacled creature that roams cavernous territory, bringing fear to anyone who looks into its one eye.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

CTL_the_DM

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