Mod | Save | ||
---|---|---|---|
STR | 17 | +3 | +3 |
DEX | 14 | +2 | +2 |
CON | 18 | +4 | +4 |
Mod | Save | ||
---|---|---|---|
INT | 10 | +0 | +0 |
WIS | 11 | +0 | +0 |
CHA | 13 | +1 | +1 |
Sunlight Sensitivity. While in sunlight, the rapper has Disadvantage on ability checks and attack rolls.
Monotonous Tapping. Significant noise emanates to 120 feet radius form the rapper. It interferes with any acoustic-based skills; any Perception or Investigation check reliant on hearing is made at Disadvantage.
Intelligence Saving Throw, DC 11. Any creature with an Intelligence of 4 or higher that listens continuously for an hour. Failure: The subject suffers a Short Term Mental Stress Effect ( equal chance of Frightened, Incapacitated, or Stunned condition). Failure by 5 or more results in the subject suffering a Long Term Mental Stress Effect; roll 2d6 for two attributes affected. Rolling same attribute on both dice indicates double duration.
Multiattack. The rapper makes two attacks, using Wicked Hammer or Wicked Crossbow in any combination.
Wicked Hammer. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 5 (1d10) Psychic damage. Wisdom Saving Throw, DC 13. Failure: Target is afflicted with Confusion.
Wicked Crossbow. Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d8 + 3) Piercing damage plus 3 (1d6) Psychic damage. Wisdom Saving Throw, DC 13. Failure: Target is afflicted with Confusion.
Vanish (2/day). The rapper magically becomes Invisible for up to one hour, or until it attacks or its concentration ends (as if concentrating on a spell).
Description
A rapper is the undead form of an evil dwarven who died in an attempt to steal something. These beings typically inhabit old mines and caverns, where they attempt to lure victims in to their doom. Rappers appear to be pale-skinned dwarves with semi-translucent skin, dressed in rags and carrying weapons or mining tools. Rappers will hide in small corners of underground tunnels and make a constant rhythmic tapping sound with their tools or weapons against the tunnel wall. This sound carries in a 120’ radius through the underground corridors and rooms; it is never very loud, but is annoying to listen to. Rappers can keep up their tapping for an infinitely long duration. If they are located and attacked, rappers will attack in a crazed manner and will howl and shriek loudly, possibly (40% chance) attracting additional monsters.
Rappers guard their victims’ remains. For treasure, generate the number and types of magical items owned by 1-4 random non-player characters of 1st through 6th level. Hide bodies and magic items under rubble or elsewhere in the rappers’ lair. A victim will not automatically possess any magical treasure or gems.
(The rapper first appeared in Dragon 58 and was authored by Roger E. Moore)
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