Gargantuan swarm of Medium monstrosities, Any Alignment
Armor Class 12
Hit Points 890 (100d12 + 30)
Speed 120 ft.
STR
30 (+10)
DEX
4 (-3)
CON
30 (+10)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws STR +19
Damage Resistances Acid, Bludgeoning from non magical attacks
Damage Immunities Cold, Fire, Lightning, Necrotic, Psychic, Thunder
Condition Immunities Blinded, Charmed, Grappled, Paralyzed
Senses Passive Perception 15
Languages only understands the wearer of control bracelet
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

creature controlled - special bracelet worn by a creature can control the construct from inside or 100 ft away - if outside of 100Ft the construct will continue to do its last order until destroyed or told to stop 

siege weapon - all damage done to structures or constructs deal critical damage and is rolled with advantage

transport - this gargantuan construct is capable of carrying up to 50 human sized creatures 

Spellcasting. 10 charges/day ignores component cost

can use 1 spell per minute 

  1. 9th level fireball - 14D6 fire damage (20 ft radius, dex save)
  2. 9th level scorching ray - 10 rays of fire 120Ft R, spell attack, 2D6 fire per hit 
  3. 9th level delayed blast fireball - 14 d6 - each turn not exploded +1D6, 40 ft radius Dex Save

 

Actions

Fortress buster - the construct uses the front 2 legs to make a smashing attack, (attack roll each leg, advantage against structure, 12D20 damage + str mod)

stomp - multi attack - 4 legs can crush enemies withing 10ft of leg 5D12 +str crushing 

body slam - 2 actions - this gargantuan construct slams its body into the ground (dex save, 10D20 damage)

 

Reactions

None

Legendary Actions

legendary resistance - 3/day - automatically succeed saving throw 

 

Description

the lair of the immortal Zarithan, the first mimic, this gargantuan spider like construct mimic hybrid, disguises itself as a mountain with a spider like head as the entrance to a massive ovoid like room with a central pedestal. 

dimensions - 

body/interior- 250 ft long, 100 ft wide, 65 ft tall, entrance is 10ft tall and wide

with legs -  350ft long, 220 ft wide, at tallest is 500 ft high 

 

pedestal is meant to house a powerful rare magic crystal know as a thurrin shard 

these crystals are immensely powerful and used to power cities and ancient machine of war

recently discovered by zarithan, the first mimic in an effort to bring this construct to life and fully control it 

when a small piece of the crystal is placed in jewelry and creature attunes to it, the wearer can control whatever the crystal powers 

 

 

 

Lair and Lair Actions

falling floor - random section of floor will collapse and fall when a creature walks on it 

falling area is 5x5ft

FLOOR DOES NOT FALL 20FT FROM WALLS 

creatures tiny and small - advantage

creature medium and large - straight roll 

creature huge and gargantuan - disadvantage

creature rolls D20 once per movement

1-3 - floor falls out at start of movement 

4-8 - somewhere first 1/2 of movement 

9-14- somewhere last 1/2 of movement 

15-20 - no floor drops 

 creature must make a dex 15 save to maintain movement and not fall 

1-12 fail and fall

13, 14 fail but catch yourself str 15 save to pull up 

15-20 nothing continue movement but floor still falls

sections of floor will return after 24 hours

Monster Tags: constructmonstrosity

Habitat: Mountain

collincaflisch57

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