creature controlled - special bracelet worn by a creature can control the construct from inside or 100 ft away - if outside of 100Ft the construct will continue to do its last order until destroyed or told to stop
siege weapon - all damage done to structures or constructs deal critical damage and is rolled with advantage
transport - this gargantuan construct is capable of carrying up to 50 human sized creatures
Spellcasting. 10 charges/day ignores component cost
can use 1 spell per minute
- 9th level fireball - 14D6 fire damage (20 ft radius, dex save)
- 9th level scorching ray - 10 rays of fire 120Ft R, spell attack, 2D6 fire per hit
- 9th level delayed blast fireball - 14 d6 - each turn not exploded +1D6, 40 ft radius Dex Save
Fortress buster - the construct uses the front 2 legs to make a smashing attack, (attack roll each leg, advantage against structure, 12D20 damage + str mod)
stomp - multi attack - 4 legs can crush enemies withing 10ft of leg 5D12 +str crushing
body slam - 2 actions - this gargantuan construct slams its body into the ground (dex save, 10D20 damage)
None
legendary resistance - 3/day - automatically succeed saving throw
Description
the lair of the immortal Zarithan, the first mimic, this gargantuan spider like construct mimic hybrid, disguises itself as a mountain with a spider like head as the entrance to a massive ovoid like room with a central pedestal.
dimensions -
body/interior- 250 ft long, 100 ft wide, 65 ft tall, entrance is 10ft tall and wide
with legs - 350ft long, 220 ft wide, at tallest is 500 ft high
pedestal is meant to house a powerful rare magic crystal know as a thurrin shard
these crystals are immensely powerful and used to power cities and ancient machine of war
recently discovered by zarithan, the first mimic in an effort to bring this construct to life and fully control it
when a small piece of the crystal is placed in jewelry and creature attunes to it, the wearer can control whatever the crystal powers
Lair and Lair Actions
falling floor - random section of floor will collapse and fall when a creature walks on it
falling area is 5x5ft
FLOOR DOES NOT FALL 20FT FROM WALLS
creatures tiny and small - advantage
creature medium and large - straight roll
creature huge and gargantuan - disadvantage
creature rolls D20 once per movement
1-3 - floor falls out at start of movement
4-8 - somewhere first 1/2 of movement
9-14- somewhere last 1/2 of movement
15-20 - no floor drops
creature must make a dex 15 save to maintain movement and not fall
1-12 fail and fall
13, 14 fail but catch yourself str 15 save to pull up
15-20 nothing continue movement but floor still falls
sections of floor will return after 24 hours







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