Medium Undead, Neutral Evil
AC 10    Initiative +2 (12)
HP 20 (2d8 + 6)
Speed 40 ft.
Mod Save
STR 13 +1 +1
DEX 6 -2 -2
CON 16 +3 +3
Mod Save
INT 7 -2 +0
WIS 5 -3 -1
CHA 4 -3 -3
Skills Acrobatics +3, Athletics +4, Stealth +2
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1 (XP 200; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d10 + 1) Bludgeoning damage.

Bonus Actions

If the Runner zombie is successful in an ambush the Zombie is awarded a free hit before rolling Initiative

Description

Usually, the large population Zombies have been slow but for the specific few who have survived for long enough they have learned basic ambush tactics and how to run

Previous Versions

Name Date Modified Views Adds Version Actions
9/10/2025 10:04:05 PM
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9/10/2025 11:36:14 PM
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9/21/2025 10:07:55 PM
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9/25/2025 12:40:23 AM
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9/25/2025 11:38:43 PM
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Coming Soon
10/1/2025 4:06:39 AM
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Coming Soon

Monster Tags: ambusher

Habitat: Planar (Shadowfell)UnderdarkUrban

Kwilson9771

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