AC
10
Initiative
+2 (12)
HP
20
(2d8 + 6)
Speed
40 ft.
Mod | Save | ||
---|---|---|---|
STR | 13 | +1 | +1 |
DEX | 6 | -2 | -2 |
CON | 16 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
INT | 7 | -2 | +0 |
WIS | 5 | -3 | -1 |
CHA | 4 | -3 | -3 |
Skills
Acrobatics +3, Athletics +4, Stealth +2
Immunities
Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands Common plus one other language but can’t speak
CR
1 (XP 200; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d10 + 1) Bludgeoning damage.
Bonus Actions
If the Runner zombie is successful in an ambush the Zombie is awarded a free hit before rolling Initiative
Description
Usually, the large population Zombies have been slow but for the specific few who have survived for long enough they have learned basic ambush tactics and how to run
Previous Versions
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9/10/2025 10:04:05 PM
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9/10/2025 11:36:14 PM
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9/21/2025 10:07:55 PM
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9/25/2025 12:40:23 AM
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9/25/2025 11:38:43 PM
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10/1/2025 4:06:39 AM
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1
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Coming Soon
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