Armor Class
15
Natural Armor
Hit Points
126
(12d10 + 60)
Speed
40 ft.
STR
12
(+1)
DEX
18
(+4)
CON
10
(+0)
INT
2
(-4)
WIS
2
(-4)
CHA
2
(-4)
Saving Throws
DEX +7
Skills
Perception +4
Damage Resistances
Acid
Senses
Darkvision 30 ft., Passive Perception 13
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Hold Breath. While out of water, the Abyssal Eye can hold its breath for 1 hour.
Underwater Camouflage. The Abyssal Eye has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The Abyssal Eye can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4) piercing damage.
Thrash. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 11 (3d4 + 4) slashing damage.
Multiattack. The Abyssal Eye makes a bite attack, followed by a Thrash.
Description
Their key features are their large mouths with sharp front teeth and their one purple-red eye. These creatures may have been mutated by a deep-sea Void rift, are Voidborn themselves, or are something else.







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