Medium Undead (Orc), Neutral Evil
Armor Class 13 (armor scraps)
Hit Points 84 (12d8 + 24)
Speed 25 ft.
STR
19 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
7 (-2)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Orcish but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the Undead Orc hits with it (included in the attack).

Regeneration. The Undead Orc regains 2 hit points at the start of its turn if it has at least 1 hit point.

Actions

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 27 (6d8) necrotic damage. If the target is a creature, it must succeed on a DC 9 Constitution saving throw or be stunned for 2 rounds. A creature stunned this way can repeat the saving throw at the end of each of its turns ending the effect on a success. 

Bonus Actions

Aggressive. As a bonus action, the Undead Orc can move up to its speed toward a hostile creature that it can see.

Description

An Undead Orc who has been reanimated by powerful magic. It is stronger than it was in life and is infused with powerful dark magic. 

Previous Versions

Name Date Modified Views Adds Version Actions
10/6/2025 9:48:47 AM
7
2
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Coming Soon

Habitat: Urban

KardurDoomscourge

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