Medium Undead, Neutral Evil
Armor Class 14
Hit Points 70 (7d10 + 9)
Speed 25 ft.
STR
20 (+5)
DEX
8 (-1)
CON
17 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 30 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


Ghostly pact. when in combat it can summon 4 ghostly swords. The weapons are considered magical to overcome immunities. The swords do force damage


 

Actions

Multi attack. Makes two melee attacks.

Sword strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:  5 (1d10 + 1) slash damage 5 (1d10) force damage

Reactions

Sword parley. if struck by a melee attack it uses its reaction to half the damage unless caused by radiant damage.

Description

Undead zombies move with a jerky, uneven gait. This zombie is different as it is a 6' tall zombie with 4 arms.

Habitat: Urban

UnRealTickGames

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