Medium Undead (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +5, WIS +3
Skills Arcana +6, History +6
Damage Resistances Necrotic
Senses Passive Perception 11
Languages Any four languages and Thayian
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The wizard is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): Chill Touch, Infestation, Message, Toll the Dead, Shocking Grasp

1st level (4 slots): Cause Fear, Mage Armor, 

2nd level (3 slots): Misty Step, Ray of Enfeeblement, Vortex Warp, Wither and Bloom

3rd level (3 slots): Animate Dead, Bestow Curse, Counter Spell, Life Transendance

 

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Staff. Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage or 3 (1d8 - 1) if wielded with two hands.

Banshee Wail. The Red Wizard releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops prone and is frightened and takes 10 (3d6) psychic damage. On a success, the creature takes half as much damage and doesn't gain any of the conditions.

Reactions

Shocking Opportunity Attack. When a creature provokes an opportunity attack the Red Wizard can cast Shocking Grasp on the creature.

Monster Tags: NPCRed Wizard

Habitat: Urban

TreeBranch108

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