Medium Celestial, Lawful Evil
AC 14 Natural Armor    Initiative +4 (14)
HP 75 (10d8 + 30)
Speed 60 ft., walk 30 ft.
Mod Save
STR 14 +2 +2
DEX 18 +4 +4
CON 16 +3 +3
Mod Save
INT 7 -2 -2
WIS 10 +0 +0
CHA 14 +2 +2
Skills Perception +2, Stealth +8
Resistances Radiant
Immunities Poison; Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 12
Languages Celestial Understands but can't speak, Common Understands but can't speak
CR 4 (XP 1,100; PB +2)
Traits

Cursed Existence. The Wretch is immune to any spell or effect that would alter its form. In addition, if a creature targets the wretch with a spell that curses, diseases, poisons, or inflicts a lingering harmful condition, the Wretch is not affected by the spell and the creature that cast it must succeed on a DC 12 Charisma saving throw or become the target of the spell. The creature suffers from the bane effect for the maximum duration of the spell, or until the Wretch is slain.

Flyby. The Wretch doesn't provoke opportunity attacks when it flies in and out of an enemy's reach.

Keen Hearing and Smell. The Wretch has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Wretch has advantage on an attack roll against a creature if at least one of the Wretch's allies is within 5 feet of the creature and the ally isn't incapacitated.

Vengeful. When the Wretch is reduced to 0 hit points, the Wretch can still act as if it had 1 hit point. The Wretch is only destroyed if it ends its turn with 0 hit points. If the Wretch takes 20 points of damage from a single source or is critically hit by an attack, this trait does not function until the end of the Wretch's next turn.

Actions

Multiattack. The Wretch makes a Claw attack and a Triumphant Bite attack.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d8+ 4) slashing damage.

Triumphant Bite. Melee Weapon Attack: +8 to hit, reach 5ft., one creature. Hit: 7 (1d6+ 4) piercing damage plus 7 (2d6) necrotic damage. The wretch regains an amount of hit points equal to the amount of necrotic damage dealt.

Reactions

Airborne Dodge. While flying, the Wretch can use its reaction to add 1d6 to its AC against an attack that would hit it, potentially causing it to miss.

Bite. If the wretch reduces a creature to 0 hit points, it can use a reaction to make a Triumphant Bite attack against a target within range.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The lowest rank of Nephilim are the Wretches, souls so wicked they could not be formed into proper Nephilim. Either because of their actions in life or the darkness of their soul, these nightmarish creatures come out of the Fountain as incarnations of evil, though always subservient to their masters. These monsters are condemned to an eternity of servitude; many higher ranks of Nephilim often threaten, or even punish, their subordinates by forcefully turning them into wretches. Wretches fly about outside the Tower of Babel, commanded by other Nephilim, and are found all across the plane of Tartarus.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

MRVRfaction

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