AC
5
Natural armor
Initiative
-2 (8)
HP
3
(1d6 - 3)
Speed
15 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 7 | -2 | -2 |
| DEX | 4 | -3 | -3 |
| CON | 9 | -1 | -1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | -1 | -1 |
| WIS | 7 | -2 | -2 |
| CHA | 8 | -1 | -1 |
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Common Cannot speak just understands, Draconic Same as above
CR
1/4 (XP 50; PB +2)
Traits
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Intestine strike. Melee Attack: +4 to hit, reach 10 ft., one target. Hit: 4 [rollable](1d4 + 2);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"intestine strike","rollDamageTyp e rollable bludongoing damage.
Slam. Ranged physical Attack: +4 to hit, range 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Description
Zombie Kobolds are craven reptilian humanoids that commonly infest abandoned dungeons.







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