Trait Name. Undead snake immunity.
Is immun to Poison and Necrotic damage
Action Name. Multiattack
bite: +5 to hit, reach 5 ft., 1 target. Hit: 15(4d6 + 3) [Necrotic] damage
Poison eject: +5 to hit, range 120/200 ft., 1 target. Hit: 12 (5d4 + 2) [Poison] damage.
Bonus Action. The undead snakes make anyone who they attacked make a constitution saving throw dc 15 or be turned undead for 2 rounds. While undead the undead snakes can control the undead humanoid for there next turn. During the undead humanoid's turn they have to make a dc 15 saving throw to turn back to not undead.
Reaction: Call for help.
If the undead snake is alone and has less than 10 HP it can call for help in 1 round 3 more undead snakes will come
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a small undead snake with glowing red eyes
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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