Tiny unknown, Any Alignment
Armor Class 20 Natural Armor
Hit Points 100000000 (1000d20 + 1000000)
Speed
STR
1 (-5)
DEX
1 (-5)
CON
30 (+10)
INT
1 (-5)
WIS
1 (-5)
CHA
30 (+10)
Saving Throws STR -3, DEX -3, CON +12, INT -3, WIS -3, CHA +12
Damage Immunities All
Senses Passive Perception 1000000
Languages All
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Herman. Can sing Herman The Worm really well.

Actions

Herman Boost. Makes their singing of Herman The Worm even better.

 

Reactions

Herman Reaction. Reacts to all threats by singing Herman The Worm (it’s not like anything can threaten him anyway).

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

An earthworm. Sings Herman The Worm really well.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

PoisonSpikeInTheFace

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