Medium Aberration (Brute, Devil), Typically Neutral Evil
AC 14 Natural Armor    Initiative +3 (13)
HP 50 (10d8 + 10)
Speed 45 ft.
Mod Save
STR 15 +2 +5
DEX 16 +3 +6
CON 6 -2 -2
Mod Save
INT 6 -2 -2
WIS 6 -2 -2
CHA 14 +2 +5
Skills Deception +7
Vulnerabilities Bludgeoning
Resistances Cold
Immunities Necrotic, Slashing; Blinded
Senses Darkvision 120 ft. (unimpeded by magical Darkness), Truesight, Passive Perception 12
Languages Primordial
CR 6 (XP 2,300; PB +3)
Traits

Call: The young stalker is able to alert other stalkers to its position for aid unless interrupted. When preforming the call, all stalkers or chimeras in a 200 foot radius are alerted and will come to assist.

Actions

Claw Strike: Melee Weapon Attack: reach 3-7 ft, 2 targets, Hit: 2 (1d10 + 2) [Slashing] damage.

Bone Spike Throw:  Ranged Weapon Attack: range 10-20 ft, 2 targets, Hit: 1 (2d4 + 1) [Piercing] damage.

Spew:  Ranged Weapon Attack:  range 1-6 ft, 1 target, Hit: 1 (2d4 + 1) [Necrotic] damage

Bonus Actions

Consume: If an enemy has less then 25% health, the stalker has an opportunity to bite them and bring their health to 1 hit point while also healing itself for 1d8. (1d20 contested dexterity)

Reactions

Primal Rage: Upon reaching half health, the stalker will gain an extra attack and necrotic damage (1d4 per turn) added to all melee attacks.

Description

A young Limbo born creature that hunts in small packs of 3--4. sometimes accompanied by an adult. sports necrotic attacks to digest larger prey. Not to be underestimated.

Monster Tags: Devil

Habitat: ForestGrasslandHillPlanar (Limbo)

Treasure:  Individual

That_Disciple

Comments

Posts Quoted:
Reply
Clear All Quotes