| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +5 |
| DEX | 16 | +3 | +6 |
| CON | 6 | -2 | -2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | -2 | -2 |
| WIS | 6 | -2 | -2 |
| CHA | 14 | +2 | +5 |
Call: The young stalker is able to alert other stalkers to its position for aid unless interrupted. When preforming the call, all stalkers or chimeras in a 200 foot radius are alerted and will come to assist.
Claw Strike: Melee Weapon Attack: reach 3-7 ft, 2 targets, Hit: 2 (1d10 + 2) [Slashing] damage.
Bone Spike Throw: Ranged Weapon Attack: range 10-20 ft, 2 targets, Hit: 1 (2d4 + 1) [Piercing] damage.
Spew: Ranged Weapon Attack: range 1-6 ft, 1 target, Hit: 1 (2d4 + 1) [Necrotic] damage
Consume: If an enemy has less then 25% health, the stalker has an opportunity to bite them and bring their health to 1 hit point while also healing itself for 1d8. (1d20 contested dexterity)
Primal Rage: Upon reaching half health, the stalker will gain an extra attack and necrotic damage (1d4 per turn) added to all melee attacks.
Description
A young Limbo born creature that hunts in small packs of 3--4. sometimes accompanied by an adult. sports necrotic attacks to digest larger prey. Not to be underestimated.







Comments