| Mod | Save | ||
|---|---|---|---|
| STR | 3 | -4 | -5 |
| DEX | 3 | -4 | -5 |
| CON | 4 | -3 | -3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 15 | +2 | +12 |
| WIS | 15 | +2 | +12 |
| CHA | 10 | +0 | +6 |
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Nonexistent Physiology. Yuya is incorporeal while moving: resistance to bludgeoning, piercing, and slashing from nonmagical attacks; immunity to poison damage and the poisoned, grappled, and prone conditions. He can move through creatures/objects as difficult terrain (1d10 force if he ends his turn inside one).
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Soulbound Duelist. Advantage on checks/saves that interact with spirits, projections, or astral forms; his attacks and effects count as magical and affect incorporeal or non-physical creatures normally.
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Aegis of Null. While unarmored, shimmering null-script grants +2 AC (included) and advantage on saving throws against spells and powers that target only him.
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Relentless Echo. If Yuya has at least 1 HP at the start of his turn, he regains 3 HP (regeneration).
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Dual Manifest (Multiattack). Yuya makes two Null-Blade attacks or one Null-Blade and one Soul Seal.
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Null-Blade (Melee Weapon Attack). +7 to hit, reach 5 ft., one target. Hit: 2d6 + 2 force. On a hit, choose one rider (once per target/turn):
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Stat Crash: Target makes a DC 16 CON save or suffers disadvantage on its next attack roll and speed −10 ft until the end of Yuya’s next turn.
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Damage Bleed: +1d6 necrotic; if the target concentrates on a spell/power, it makes the check with disadvantage.
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Soul Seal (Save-based). One creature within 60 ft makes a DC 16 WIS save or becomes restrained by spectral bindings (escape DC 16; save ends at end of each of its turns). While restrained this way, it cannot benefit from damage resistances granted by spells or items.
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Erasure Stroke (Recharge 5–6). Target creature or object within 60 ft makes a DC 16 CHA save. Failure: takes 4d8 force, and one non-artifact, non-worn object it carries is suppressed (functions cease) until the end of Yuya’s next turn. Success: half damage, no suppression.
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Projection Step. Yuya teleports up to 20 ft to a space he can see, passing through creatures/objects.
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Echo Amplify (1/Turn). Add +1d6 force to one damage roll this turn.
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Attack Negation. When Yuya is hit by a weapon attack, he imposes disadvantage on the damage roll; if the attack misses due to disadvantage from this feature, the attacker takes 2 force.
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Existence Rebuff (1/round). When Yuya succeeds on a save against a spell or power that targets only him, the caster makes a DC 16 CON save or loses concentration.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
An enigmatic astral duelist who fights as a living projection—slipping through matter, sealing souls, and cutting away power itself. (In Vanguard circles, tales credit him with dueling entirely out-of-body and erasing manifested avatars mid-match, though details vary by telling.)
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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