| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +8 |
| DEX | 15 | +2 | +2 |
| CON | 20 | +5 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 13 | +1 | +1 |
| CHA | 9 | -1 | -1 |
Powerful Build. Zoto counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Giant Ancestry. When Zoto hits a target with an attack roll and deal damage to it, Zoto can also deal 1d10 Fire damage to that target. Four times per Long Rest.
Danger Sense. Zoto has advantage on any Dexterity saving throw against an effect that it can see. To gain this benefit, it can't be blinded, deafened, or incapacitated.
Reckless Attack. At the start of its turn, Zoto can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Greataxe +1. Melee Weapon Attack: +10, reach 5 ft., 1 target. Hit: 10 (1d12 + 6) [Slashing] damage.
Spear. Melee Weapon Attack: +9, reach 20/60 ft., 1 target. Hit: # (1d8 + 5) [Piercing] damage.
Rage (4/Day). Zoto enters a rage that lasts for one minute, ending early if Zoto is knocked unconscious, incapacitated, or fails to make an attack roll or take damage on its turn. While raging, it has advantage on Strength ability checks and saving throws; resistance to bludgeoning, piercing, and slashing damage; +4 to damage rolls of melee weapon attacks; and it can make an additional weapon attack on its turn.
Stone's Endurance. (Recharges after a Short or Long Rest). When Zoto takes damage, it reduces the damage taken by 9 (1d12 + 3).
Description
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