darkvision. the beholdskull can see in dim light.
Spellcasting. The beholdskull is a 2-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The beholdskull has following sorcerer spells prepared:
Cantrips (at will): Ray of frost, Acid splash
1st level (# slots): scorching ray, Cloud of daggers
pisonic control. the beholdskull goes for everything within a 2-meter radius of it for 1 round.
Reaction Name. Enter the description for your action.
death eye (Costs 3 Actions). roll 2 d20s to see if a ray of electric energy hits a player.
Description
the beholdskull is a huge creature that looks like a beholder with chunks taken out of it.
Lair and Lair Actions
the beholdskull's lair is a dark, creepy cave at the heart of a forest/swamp/urban.
Lair Actions
On initiative count 2 (losing initiative ties), the beholdskull takes a lair action to cause one of the following effects; the beholdskull can’t use the same effect two rounds in a row:
- +18 damage on any attack the beholdskull does for 2 rounds.
- the beholdskull can do 2 extra actions.
Regional Effects
The region containing a legendary beholdskull’s lair is counted as difficult terrain, which creates one or more of the following effects:
- 2-13 skeletons rise from the ground.
- 5-50 huge, steep boulders rise from the ground, creating a maze.
If the [monster name] dies, these effects fade over the course of 2 d6 days.






