Small Undead, Unaligned
Armor Class 12
Hit Points 45 (6d6 + 24)
Speed 35 ft.
STR
14 (+2)
DEX
10 (+0)
CON
18 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Damage Resistances Bludgeoning, Cold
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 50ft, Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Cuddle Drain.

A creature grappled by an Undead Stuffie takes 5 (1d10) necrotic damage at the start of each of its turns.

Plush Body.

Critical hits against a Stuffie are reduced to normal hits.

Huggable Menace.

Creatures have disadvantage on checks to escape its grapple

Actions

Multiattack.

The Stuffie makes two Slam attacks.

Slam.

+4 to hit, reach 5 ft.
Hit: 7 (1d8 + 2) bludgeoning.

Grab-and-Hug.

The Stuffie attempts to grapple a Medium or smaller creature.
On a hit, the target is grappled (escape DC 12). Until the grapple ends, the Stuffie cannot attack but uses Cuddle Drain.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

These undead plush creatures were once soft toys, now animated by sinister magic. Their stitches twitch like smiles, and their button eyes glow with a pale blue light that’s far too intelligent.
Their movements are slow, awkward… but determined. When they hug, it’s not cute—it’s cold and smothering, draining all warmth and joy.
Some still have patches of their original appearance: a frayed ear, a torn bow, a faded pastel pattern. It somehow makes them creepier.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

ctrivenbark

Comments

Posts Quoted:
Reply
Clear All Quotes