energy cloud. any creature that starts it's turn within 20 feet of ???? must make a DC20 constitution saving throw or take 60 force damage. the cloud is heavily obscured.
magic weapons. ????'s weapon attacks are magical
regeneration. ???? regains 50 hit points at the start of it's turn if it has at least 1 hit point.
destructive rampage. ???? makes 4 random attacks.
energy strike. Melee Spell Attack: +8 to hit, reach 10 ft., 4 targets. Hit: 80 of any damage type (????'s choice)
Destructive rain. Ranged Spell Attack: +8 to hit, range 100/100 ft., 1 target. Hit: 90 of any damage type (????'s choice)
energy drain. Melee Spell Attack: +8 to hit, reach 10 ft., 4 targets. Hit: 50 necrotic or force damage (????'s choice) and ???? regains hit points equal to the damage dealt
warp. ???? teleports to a different dimension or to a space it can see within 40 feet of it
energy shield. when a creature succeeds on an attack that is not a critical hit against ????, the creature must succeed on a DC10 wisdom saving throw. on a success the attack does normal damage. on a failure the attack does 25% (rounded down) less damage.
Description
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Lair and Lair Actions
a hidden island, floating in the astral plane.
Lair Actions
On initiative count 20 (losing initiative ties), ???? takes a lair action to cause one of the following effects; ???? can’t use the same effect two rounds in a row:
- ???? summons a monster with a challenge rating of 20 or below, the monster is under ????'s control.
- ???? casts a spell of 8th level or below requiring no components.
Regional Effects
The region containing the legendary ????’s lair is altered heavily, which creates the following effects:
- ???? always knows what happens within 4 miles of the lair.
- all unaligned creatures and monsters with challenge 1 or below have a 75% chance of being under ????'s control within 2 miles of the lair. while controlled, ???? can communicate with it telepathically with no limit.
If ???? dies, these effects fade over the course of 4d20 days.







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