Special Trait Name. Enter the description for your special trait.
Spellcasting.
all known spells to Clerics and warlocks
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 30 ft., 1 target. Hit: (2d4 + #) bludgeoning and percing damage
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Enter a general description for your monster here.
the prior king of orc who killed for fun. over powered and almost impossible untill your level 20.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- edge of war
- gloom
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- resurection of dead
- sickness
If the [monster name] dies, these effects fade over the course of #d# days.







Comments