Large Construct (Earth, Half-Dragon), Chaotic Neutral
AC 21    Initiative +10 (20)
HP 542 (35d20 + 100)
Speed 50 ft., fly 50 ft.
Mod Save
STR 20 +5 +15
DEX 13 +1 +11
CON 18 +4 +14
Mod Save
INT 13 +1 +11
WIS 18 +4 +14
CHA 18 +4 +14
Skills Athletics +10, Insight +10, Intimidation +10, Nature +10, Perception +10
Vulnerabilities Cold, Force, Radiant
Resistances Acid, Fire, Poison
Immunities Lightning, Thunder; Charmed, Paralyzed
Senses Darkvision 100 ft, Tremorsense 100 ft, Truesight 100 ft, Passive Perception 15
Languages Can understand all languages, cannot speak all. Can understand/speak with other Pokemon and can speak with other creatures via telepathy.
CR 30 (XP 155,000; PB +9)
Traits

The Order Pokemon. You have innate knowledge of the balance of life and death and whether if the balance is shifting.

Construct. You are made of 100% of all Zygarde cells and cores. Upon death, you instead split up into all your cell, splitting up all over the world.

Complete. You have achieved 100% of your power. You can now choose a creature every 3 rounds to make a Wisdom Saving throw (20). If failed, they de-activate any transformation they have undergone unless it involved them changing their character sheet (ex. Elder Dragon turning into a frog.). If successful, they don't de-activate any transformation, but they now have disadvantage on all saving throws for 5 rounds.

Orderly Resistance. 10/Day. If you were to be hit, you can choose to not be hit or if you were to fail a saving throw, you can choose to succeed.


Ability. This Pokemon has a extra trait.

Power Construct. If you just transformed into the 100% form, you restore all HP.

Actions

Land's Wrath. Recharge (2). Transmutation Spell. range 120 ft.

You gather the energy of the land and focuses that power on opposing creatures.

Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw (25). A creature takes 5d12+10 Bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared away. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.

Thousand Arrows. Recharge (2). Transmutation Spell. range (100 ft.).

You cause thousands of arrows to burst from places on the ground that you can see within range. 

All creatures in a 120 ft radius must succeed a Dexterity saving throw (18) or take 4d10+10 radiant damage and 4d10+10 necrotic damage and knock them prone if they were in the air. A creature that succeeds on its saving throw takes half total damage and is knocked prone. This will hit creatures that have an immunity.

Thousand Waves. Recharge (2). Transmutation Spell. range (100 ft).

The ground creates a burst of divine energy that ripples outward from you in the form of waves. 

Each creature you choose within 120 feet of you must succeed on a Constitution saving throw (18) or take 4d10+10 Force damage, as well as 4d10+10 bludgeoning. A creature that succeeds on its saving throw takes half as much damage on the damage that would have done the least amount and isn’t knocked prone. When hit, the creature cannot flee combat as long as you're in combat with the creature.

Reactions

Protective Cell Barrier. Recharge (3). Enchantment Spell.

Upon the use of a ranged attack, you put up a protective barrier made up of a hexagonal pattern, protecting you and any creature directly behind you that is within 30 ft. of you. The barrier will last until the end of the attacker's turn.

Legendary Actions

Core Enforcer. Recharge (5). Transmutation Spell. range (100 ft.)

You fly into the air, blasting a beam of draconic energy out of the mouth on your chest in a Z formation onto the ground, causing an explosion of light.

Each creature you choose within 100 feet of you must succeed on a Wisdom saving throw (19) or take 6d6+10 Force damage, 6d6+10 radiant damage, 6d6+10 necrotic damage, and 6d6+10 Bludgeoning and receive a level of exhaustion. A creature that succeeds on its saving throw takes half as much total damage and doesn't receive a level of exhaustion. This attack cannot receive reduced or negated due to a trait.

or

You fly towards a huge/gargantuan creature, slashing a Z formation into them, causing a huge explosion.

The creature must roll a Constitution saving throw (25) or take 6d8+10 Force damage, 6d8+10 radiant damage, 6d8+10 necrotic damage, and 6d8+10 Bludgeoning and receive a level of exhaustion. A creature that succeeds on its saving throw takes half as much total damage and doesn't receive a level of exhaustion. This attack cannot receive reduced or negated due to a trait.

Description

Zygarde Complete Form is a large humanoid Pokémon. There are several flat protrusions around its head and triangular protrusions around its neck. These protrusions create a crown shape. On its face are three white hexagonal marks: one in the middle of its forehead with a line through it and two that act as eyes. There are an additional five green hexagons on its face: four along the bottom and one in the middle of a short protrusion on top. Each shoulder has two serpentine wings protruding from it. The wings all have an undulating pattern and a hexagon near the tip: blue on the right side and red on the left. There are multiple white protrusions on its body: three on each hand acting as claws, one on each knee, and one and the front of each foot. Additionally, there are green hexagons surrounding its wrists and two under the white protrusions on its knees and feet. Its abdomen has a vertical, hexagonal pattern with a thin, white line on either side. Across its chest is a thin, zigzagging mouth that when opened, reveals five hexagons colored red, orange, white, cyan, and blue, respectively. It has a long tail similar to Zygarde 50% Form's body.

Zygarde Complete Form is created when 100% of its Cells and Cores are gathered. It is said to be Zygarde's perfected form and is specialized for battle, allowing it to fight at full power and complete its duty of protecting the Pokémon ecosystem. Zygarde Complete Form uses this overwhelming power to suppress those who willingly endanger the ecosystem. Zygarde Complete Form contains separate Cores for each of its wings and its tail. In this case, each Core can make decisions and act independently of the others. The Zygarde Cores can freely change the shapes of the four wings and tail for a variety of roles. Zygarde is shown using the mouths of its tail and wings to attack with energy beams, propel itself, as well as restoring an unbalanced ecosystem back to normal. The zigzagging mouth on its chest can radiate enough high-powered energy to destroy everything around it, even firing energy beams from within it. This form only appears to neutralize huge threats to the ecosystem, such as Lysandre's 50% Zygarde-like constructs. The Complete Form is powerful enough to overwhelm even Xerneas and Yveltal.

Previous Versions

Name Date Modified Views Adds Version Actions
11/11/2025 1:56:11 AM
6
2
--
Coming Soon
11/22/2025 11:18:22 PM
7
0
1.1
Coming Soon
11/22/2025 11:27:50 PM
7
0
1.2.1
Coming Soon
11/23/2025 10:35:32 PM
7
0
1.2.1
Coming Soon

Monster Tags: constructhumanoidEpic Monster

Habitat: Any

OneOfTheBioz

Comments

Posts Quoted:
Reply
Clear All Quotes