| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +4 |
| CON | 10 | +0 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | -5 | -5 |
| WIS | 10 | +0 | +0 |
| CHA | 3 | -4 | -4 |
Swarm
The spiderlings move as a single, writhing mass. Their bodies intertwine and crawl over one another, allowing them to occupy the same space as creatures and squeeze through openings that would normally be too small. They are difficult to target individually, their collective motion making them unpredictable and dangerous.
Webbing Control
The swarm can spin sticky webs to restrain intruders. Any creature caught in the tangle must struggle against the vines or remain trapped, giving the swarm and its master a tactical advantage.
Vine Swarm Mobility
The spiderlings move effortlessly through plant-filled or vine-covered terrain, flowing around obstacles like a living carpet of thorns and brambles.
Collective Resilience
The swarm functions as a single entity rather than individual creatures. Damage is absorbed collectively, and even when part of the swarm is destroyed, the remaining spiderlings continue to lash out. This makes them hard to eliminate entirely, representing the relentless, creeping threat of the ward’s corruption.
Bite Swarm
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Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm’s space
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Hit: 1d6 piercing + 1d4 bludgeoning damage
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Flavor: The swarm lashes with thorn-covered spider legs and bites, a writhing mass of sharp fangs and vines.
Web Bind (Recharge 6)
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The swarm can ensnare one creature in its space with sticky webs.
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Effect: Target must succeed on a DC 12 Strength saving throw or be restrained until freed.
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Flavor: The spiderlings surge around the target, wrapping it in living vines and silken strands.
Swarm Surge
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Effect: The swarm can move up to 10 ft. without provoking opportunity attacks.
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Flavor: The mass of spiderlings shifts and flows as one entity, surging forward to swarm new targets or escape attacks.
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Mechanics: Allows the swarm to reposition strategically to threaten PCs or protect itself.
Thorn Recoil
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When a creature hits the swarm with a melee attack, the swarm can deal 1 piercing damage back to that creature (represents the sharp, thorned exteriors).
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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