| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Zealous Fury. When the Zealot Guard reduces a creature to 0 hit points, it gains 5 temporary hit points and its speed increases by 10 feet until the end of its next turn.
Multiattack. The Guard makes two Flail attacks.
Flail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 3 (1d6) fire damage.
Throwing Axe. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Description
"These guards are the blindly loyal hands of Arch-Zealot Kaelus. They are not high-ranking priests, but fanatical foot soldiers drawn to the promise of purity and power offered by Kaelus’s new, aggressive doctrine. They believe they are carrying out Zaldrin’s true, cleansing will, making them frighteningly resistant to reason or surrender."
The Zealot Guards are low-ranking devotees, easily swayed by Kaelus's charismatic and extreme interpretations of Zaldrin's teachings. They fight with a single-minded ferocity, prioritizing the elimination of perceived heretics.







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