Medium Humanoid, Any Lawful Alignment
AC 15 Scale Mail    Initiative +0 (10)
HP 33 (6d8 + 6)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 10 +0 +0
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 10 +0 +0
Skills Religion +2
Senses Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)
Traits

Zealous Fury. When the Zealot Guard reduces a creature to 0 hit points, it gains 5 temporary hit points and its speed increases by 10 feet until the end of its next turn.

Actions

Multiattack. The Guard makes two Flail attacks.

Flail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 3 (1d6) fire damage.

Throwing Axe. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Description

"These guards are the blindly loyal hands of Arch-Zealot Kaelus. They are not high-ranking priests, but fanatical foot soldiers drawn to the promise of purity and power offered by Kaelus’s new, aggressive doctrine. They believe they are carrying out Zaldrin’s true, cleansing will, making them frighteningly resistant to reason or surrender."

The Zealot Guards are low-ranking devotees, easily swayed by Kaelus's charismatic and extreme interpretations of Zaldrin's teachings. They fight with a single-minded ferocity, prioritizing the elimination of perceived heretics.

LordLoss777

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