Small Beast (Cursed, Fiend), Typically Lawful Good
AC 12    Initiative +3 (13)
HP 65 (10d10 + 25)
Speed 40 ft.
Mod Save
STR 11 +0 +0
DEX 10 +0 +0
CON 12 +1 +1
Mod Save
INT 14 +2 +2
WIS 14 +2 +2
CHA 10 +0 +0
Skills Acrobatics +3, Survival +7
Vulnerabilities Bludgeoning, Radiant
Resistances Necrotic
Immunities Psychic
Senses Darkvision 100, Passive Perception 19
Languages Can understand all language, cannot speak all languages. Can understand/speak with other Pokemon.
CR 3 (XP 700; PB +2)
Traits

Bringer of Doom?. You will be attracted to area's that are in impending danger.


Ability. This Pokemon can have multiple extra traits, but only 1 can be used unless changed by an item, action, or ability. Choose one of the traits down below.

Pressure. Spells that use spell slots take an extra slot to use (doesn't stack).

Super Luck. Your critical hits are now natural 19 and 20.

Justified. You gain a plus 1 to attack rolls when hit by an attack that deals necrotic damage.


Mega Evolution. This trait can only be activated with the use of a Key Stone (Mega Stone) with Absol within 30 ft of a Absolite or Absolite Z.


Mega Absol. This can only be activated with the use of Absolite. You gain +2 to your score modifiers and to your armor class and gain a extra 10 ft. in movement speed. You also lose your ability but gain a new one.


Ability. You have a extra trait.

Magic Bounce. All non damaging spells directed at you do not deal their effects to you and are reflected back at the caster.


Mega Absol Z. This can only be activated with the use of Absolite Z. You gain +4 to your score modifiers. You gain a extra 30 ft. in movement speed. You gain the Monster Tag [undead], gaining a immunity to Bludgeoning damage, gaining a resistance to Poison and Acid damage, but losing your resistance to Necrotic damage You also lose your ability, but gain a new one.


Ability. You have a extra trait.

N/A. The ability hasn't been revealed yet.

Actions

Multiple Sets. I have made multiple move sets for you to chose. You can only use one of these sets unless changed during a long rest lasting a week. If you wish, you can make a combination of these move sets on your own, but only four can be chose. Ex. Combo: Night Slash (MA), Future Sight, Shadow Sneak, Taunt.  If you choose to not pick any actions, you can make one bonus action a action with no recharge.


Move Set XY


Multi-attack. You attack two times with Night Slash and Air Slash in any combination. When the trait Mega Evolution is activated, you can attack three times.

Night Slash. Melee Attack. reach 5 ft. +4 to hit. On hit, deal 2d4 + 4 Slashing damage and 1d6 Necrotic damage.

Air Slash. Ranged Spell Attack. range 50 ft. +4 to hit. On hit, deal 2d4 + 3 Slashing damage and 1d6 Radiant damage.


Move Set Z


Shadow Claw. Melee Attack. reach 5 ft. +4 to hit. On hit, deal 3d6+3 Necrotic damage.

Phantom Force. Recharge (3). Evocation Spell.

You cast the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane. 

Taunt: Range (60 ft). You gesture a vulgar movement followed by a string of insults. The target must hear or see you for the effect to go through (though it doesn't need to understand). The target must roll a Wisdom saving throw (15) or be unable to concentrate on spells for 3 turns and have disadvantage on their next attack roll. On success, the target isn't affected.

Bonus Actions

Move Set XY


Future Sight. Recharge (5). Conjuration Spell. range 100 ft. 

Choose one of two of the following effects.

  • Roll a perception check to see how far you look into the future.
  • This attack harms a target in 2-5 turns (DM's choice). You manifest pellets of gravitational energy on a creature of your choice within range. That creature must make a Dexterity saving throw (15), taking 4d8 psychic damage on a failed save, or half as much damage on a successful one.

Quick Attack. Recharge (2). Melee Attack Roll. reach 5 ft. +6 to hit. On hit, deal 1d6+1 Bludgeoning damage. If you hit, you can choose to disengage and dash 10 ft in any direction.


Move Set Z


Shadow Sneak. Recharge (2). Melee Attack Roll. reach 5 ft. +6 to hit. On hit, deal 1d4+1 Necrotic damage. You take the Dash, Disengage, or Hide action.

Description

Absol is a quadrupedal, mammalian Pokemon with a primarily white feline-like body with some dark blue coloration. It has a ruff around its neck and chest and a tuft on the top of its head adorned with a single blue-black oval. Between the dark fur, the curvature of the white fur on its head, and the positioning of its horn, Absol's face vaguely resembles a wu wei symbol. It has a humanoid face with almond-shaped, red eyes, a scythe-like tail, and a scythe-shaped horn on the side of its head. Its broad feet are equipped with three claws each, and dewclaw-like spikes protrude from the heels of its hind legs and the elbows of its front legs. It walks with a pacing gait like that of a bear.

Absol lives in the mountains far from civilization, and it rarely ventures down from its alpine home. Using its horn, Absol is able to sense even subtle changes in the sky and the land to predict when a disaster will occur and will try to warn people when one is approaching. In addition to its divination powers, Absol's horn can be extended and used in battle. Absol is also known to protect fields from natural disasters as well. This often has the unfortunate effect of Absol itself being blamed for the disaster, notably by the elderly. The hatred for Absol was started years ago by superstitions surrounding about it. Despite this, others are interested in its ability to predict disaster. Absol has been referred to as a bringer of doom. Absol can move as swiftly as the wind. Absol is said to have a lifespan of up to 100 years. The powers of Absol's horn remains active even when it sleeps. Due to this, Absol can strongly detect danger even when not awake.

Forms

Absol can Mega Evolve into Mega Absol or Mega Absol Z.

As Mega Absol, its fur is longer overall, and the increased energy coursing through its body makes the fur at the back of its mane stand on end so that it appears to have wings. The spikes on its heels and elbows grow larger, and the fur in these areas becomes longer as well. Its sickle-shaped horn widens, while an additional, smaller horn appears on the opposite side of its head. Its tail now has a more saw-like shape, and the oval marking on its forehead is now a rounded triangle.

Mega Absol emits a fearsome aura that has been known to kill fainthearted people from shock. It directs this aura at its opponents by beating its "wings", which are not capable of flight. However, Absol apparently detests assuming this form, as it normally dislikes fighting in the first place. Mega Absol can create wind attacks to launch at foes and dark shockwaves around itself.

Mega Absol Z

As Mega Absol Z, its white fur turns dark blue, and fur on the left side of its head grows longer, covering its left eye. Its formerly dark blue skin turns a grey-blue shade. The oval marking on its forehead turns into the same rounded triangle that its other Mega Evolution has. Its sickle-shaped horn transforms into a more angular, z-like shape. The additional small horn on its head, spikes on the back of its legs, and its tail are also more angular than those found on Mega Absol. Its claws are notably more straight and appear sharper than its other Mega Evolved form. Three small tufts of fur on the left side behind the ruff on its neck are tipped with a red color. One of the most notable differences can be seen in the large dark blue and red tuft of fur on its right side, which Mega Absol Z can manipulate into clawlike shapes.

Using the fur that it has made into sharp, clawlike shapes, Mega Absol Z cuts down its foes with a single blow as an act of kindness, preventing any prolonged suffering.

Previous Versions

Name Date Modified Views Adds Version Actions
12/13/2025 10:22:31 PM
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Coming Soon

Monster Tags: fey

Habitat: AnyMountain

OneOfTheBioz

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