Gargantuan Celestial, Chaotic Evil
Armor Class 20 Plate
Hit Points 790 (69d12)
Speed 200 ft., burrow 200 ft., climb 200 ft., fly 200 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Damage Immunities All damage from spells
Condition Immunities Unconscious
Senses Passive Perception 10
Languages Celestial, Common, Draconic, Dwarvish, Elvish All
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Vision-Abyss can see everything no matter what

Spellcasting.

Abyss is a level 20 spellcaster

Abyss awakens-She raises her hands, and slams them into the ground. Any creature within 30ft is sucked into a void. They are trapped for 10 turns

Darkness Explosion-She explodes into darkness, all creatures must make a constitution saving throw. 20 or higher for success. Failure take 20d6 damage. half as much for success. 

Fall before me- She takes control of up to three creatures around her. Creatures must make a constitution saving throw, 20 or higher. Failure you become controlled. 

Actions

Sword of the Abyss- A sword made of darkness appears in her hand. 10d6 damage. 

Crushing Sword- Abyss slams her sword into the ground, opening a rift in the ground. If you are within 30ft of the rift, you are sucked in and take 12d6 damage. If not your not affected. 

Darkness shot-A flintlock made of darkness shoots at you. 12d10 damage. 

Bonus Actions

If she takes more then 30 damage she retaliates with 2d12 damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Once per 2 rounds, she can attack after a creatures turn. 

Death calls you-Abyss grabs one creature and slams them into the ground. If they have less than 100 health, instant kill. 

Mythic Actions

If you defeat Abyss, she slowly gets up. Showing her true self. 

Abyss slowly gets up, and turns into void. The true god of darkness. Two swords appear in her hands and she deals an extra dice of damage with every attack. She can't use her legendary action anymore. 

Description

Abyss is the goddess of darkness. She went rouge and is taking over the world. She is made of darkness, and wears plate armor made of darkness. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

FuriadelPrior

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