Large Monstrosity, Chaotic Evil
AC 10 Natural Armor    Initiative -1 (9)
HP 59 (7d10 + 21)
Speed
Mod Save
STR 19 +4 +4
DEX 8 -1 -1
CON 16 +3 +3
Mod Save
INT 5 -3 -3
WIS 7 -2 -2
CHA 5 -3 -3
Resistances Piercing, Psychic
Immunities Frightened, Prone
Senses Passive Perception 8
Languages --
CR 2 (XP 450; PB +2)
Traits

Burrowing Worms. When the giant begins its turn with a creature grappled by it, the worms of its body burrow into the creature, dealing 7 (2d6) piercing damage.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Hit: 10 (2d6 + 4) bludgeoning damage and the target must succeed at a DC 14 Strength saving throw or be grappled and restrained as the worms that make up the giant envelop it.

Description

A large hand composed of a writhing mass of worms reaches out of the ground to grab a PC and attempt to draw it under ground. If attacked, it will pull itself from the ground to fight.

Jedice

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