AC
10
Natural Armor
Initiative
-1 (9)
HP
59
(7d10 + 21)
Speed
| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 8 | -1 | -1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | -3 | -3 |
| WIS | 7 | -2 | -2 |
| CHA | 5 | -3 | -3 |
Resistances
Piercing, Psychic
Immunities
Frightened, Prone
Senses
Passive Perception 8
Languages
--
CR
2 (XP 450; PB +2)
Traits
Burrowing Worms. When the giant begins its turn with a creature grappled by it, the worms of its body burrow into the creature, dealing 7 (2d6) piercing damage.
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 4) bludgeoning damage and the target must succeed at a DC 14 Strength saving throw or be grappled and restrained as the worms that make up the giant envelop it.
Description
A large hand composed of a writhing mass of worms reaches out of the ground to grab a PC and attempt to draw it under ground. If attacked, it will pull itself from the ground to fight.







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