Medium Fiend, Unaligned
Armor Class 17 Natural armour, adamantine bracers
Hit Points 100 (20d10)
Speed 50 ft.
STR
24 (+7)
DEX
20 (+5)
CON
24 (+7)
INT
5 (-3)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws STR +9, DEX +7, CON +9
Skills Intimidation +13
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed
Senses Darkvision 120 ft, Truesight 60 ft, Passive Perception 10
Languages Abyssal
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Rip and Tear. All hits made by Wrath are considered critical hits.

Frenzy. Upon rolling a natural 20 to hit, you gain an additional action during the turn.

Remnants. Wrath retains all Monk properties that were acquired by Zay except Sun Bolt, but no longer has the ability to acquire new Monk properties.

Feeding. When left uninfluenced, Wrath must attack the nearest living creature.

Growth. Wrath is able to level up and grow stronger. Additionally, Wrath's martial arts die is 2 greater than Zay's (e.g. d8 becomes d10). Wrath's maximum hit points value is equal to Zay's health + 5 x Wrath's level.

Magic Weapons. Wrath's weapon attacks are magical.

Immutable Form. Wrath is immune to any spell or effect that would alter its form.

Magic Resistance. Wrath has advantage on saving throws against spells and other magical effects.

Vassal. Wrath is immune to possession.

Ensnare. When Wrath scores a hit with an attack of opportunity, the movement speed of the creature it attacked is reduced to 0. 

Actions

Multiattack. Wrath makes four claw attacks or hurls two Chaos Bolts.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: (1d8 + 7) slashing damage. 

Chaos Bolt. +8 to hit, range 120ft

Description

Y̴̱̠̱̹̫͐͂ö̶̧̢̳̱̫̹̞̟̦͓̟̼̺̣̖̭̫́͐͌̾̀̽͛̇͘̚͜͝u̴̢̪̲̯̥̰̬̼̥̭̜͆̆͋͗̾̉̉̊͒̎ ̸̨̧̢͖͕͕͉͉̹̰̗̳̥͔͆͜ẇ̸̧̛͉̺̟̤̔̅͗̑į̸̛͖̭͓̦̮̲͕̰̦̲̈͗̂͑̿̎̀̂̈́͗̋̉̑́̚̕͜͝͠ͅͅͅͅl̸̰͚̼̱̼̝̭̙̬͔̀͂̂̃͂̀̈͒̒͌̂͆̽̊̈́̿̕̚͝͠l̶̢̳͓̮͍͖̖̗̗͂̈́̄̓̑̓̉͐́̑̕ ̵̗͚̹̙͓͔̭̰̮̩̯͎̙͖̬̗̈́̉̉̀̑̎́̚̚͠ͅb̶̜̜͍͇͙̥̬̺̞̲̰̗̱̺̰̓̀͒͂͊̓̇̄̈́̉̅̃͋̏̀͝ͅẹ̷̢̡̡̧̛̛̰͇̩͉̲̯͕̭̄̌̇̾̍̊͗̏̉̌̚͠͝ ̸̨͚̗̫̙̳͈̪̯̟̙̮̌̔̚m̷̯̮͚͚̺̰̣̆͑́̌̍̇̓͋̾̈͐̍͊͒ỷ̷̧̛̛̖̖̥̤̲͈͙́̃͋͗͗͒̃͐̊̓͊͋̎͂͝͝ͅ ̸̢̢̥̘̪̥̱̞͙̻͚͔̗͎̫̯̃̎v̷̨̗͓̲͚̮̈́̑a̷̧͙͔̋̀̑̀͗̒́̅͑̍́͋̑͐͋̅̕s̸̢̞͓̲̟̬͙͕̻̖͗̈̓̎͜͝s̷̡̢͓̲̞̩̥̫̔̐͂̋͠͠a̷̭͔̓ͅl̸̡̠̞͚̺̘̘̭͈̞͓̣̮͖̥̠͕͒̈͑́̐̌̑̀̊̋͆̀̾͌̉̔͘͘,̴̤̖̬̖̰̻̻̗͉̮̤͖̆͜ ̶̛̠͔̲̩̞̘̻͍̮̆̽̒̃̀͗̀̄͂͐̋̽̂̀ą̸̥͇͍̑̿̎͗̂n̴̨̡̝̬̭̠̖̹̰͙͔͈͔͊̈́̐̕͜͝ͅḑ̶̢̢̤̬͈͙̺̩̺̦͙͈͚̆̋́̆̒͑̎͘͜͝͝ͅ ̵̢̳̦̩͙̹̥͖̗̜̔͛̍̾̓̇́̚͝͝y̷̝͒̏͑́̈̌͗͊͒̿̇̔̑̀̇͐̅̚̚͝ò̵̗̭͖͒̽̃̀̒̑̔̏̈́͝͝ǘ̷̡̢̪͉͕̯̲̪̙̜̙̤͇̯̲̣̹͎͆͛͛̽̐̈͌̃̃̒͋͘̚͜͝ ̴̡̛͈͇̗̈́̊̉̒̒̽̍̈̅̀̈́̂̃̐͐̍̚̚͠ͅw̸̢̛͚͈͔̦͔̩͚̙͉͕̜͈̰͖͔̼͙͂̎́̐̆̎̿͂̽̒̎̃̑͜i̸̩̼͉̼̘̥̞̘̼͋̈́̿͛̆̇̋͠l̵̙͔̬͕̠̣͕͖͇̽̑̀̔̂̈́͜͜l̷̡̢̝̠͔͉͚̺̱͙̰͙̱̪̹͊̇͊̊̽͗̓̈̍͑̈̀̂͝͠͝ ̴̨̢̰͈̰̮̜̳̦͈̠̣̹̜̬̦͙̮̜́͊̈̔̋̀r̷̡͙͈̞͋ị̷̧͉̱̣̮̰͉̻̟̙͐̏̊̅̒͌̐̐̄̏̓̈́̒͑͘͜p̶̨̻̱͈͇͔̗̥̟̫̲̺̹͍̦͚̙͇͇̽̑́̇̌̃̆͛̉̾̈́̂̽͘͘͘̚͜͝ͅ ̸̡̛̺͍̠̩̼͍͉̳͕͆̊̌a̴̧̭̼͔̥̤̥̪̼̜̬͖̠̽̍̒̉͆͊̐̎̈́̀̈̒͜͠ǹ̷͕̳̖̹̣̩̰̠̫̃̈̒̅̈́͗̏͑̇̊̃̕͘͠ͅḓ̴̳̣̻͉̰͎̺͖̲͇̭̥̭̥̺̤̏͌͑̾́ͅ ̴̧̨̨̛͎͉͚̫̝̱̮̊͆͑̃̉̉̿̚t̶̛̖̤͕̜̤̣͎͑̇̔̔͋̏̋̋͊̇͌̂͂̄̋͐̌͋̈̉ȩ̷̲̤̳̤̞̖͂̽̅̈̊̀̿͊̃͋̍͆̏̋̋̕a̵̧͕̥̙̠̳̪͉̰̟͍̟̠̩͚͌̍͑̉͐͑̆̌͛̈́̋̂̽̚͜͝͝ͅr̵̛̺͕̻̀̅̍̆̽̽̄͠ ̷̢̨̩̤̙͈̼̎̇́͂͑͐̉́͌̅̈́̌̊͠ͅụ̶̧̭͔̳̠̞͈̺͔̺̰͗̉̈̀͂̿̒̽̑̈́̆͌͑̔̕͘̕͝ņ̷̛͚͈̩̬̙͙̥͍͕̪̖̪̺͕̟̋́̎̚͠ͅt̶̢̡̻͔͍͈̻̟̗̩̰̟͇͎̤̮̻͐͑̐̾̃͋͌͛͒̽̏̚į̵̡̛̱̩͙̻̲̼̫͍̻͕̲̗͔̎͛̉͒̑̾͆̽̔̔͋̕͜l̷̟̣̔͊͑ ̸̭͌ĭ̷̳͇̤͈̯̪̼͇͇̺̺̯̈́̅͐͐̑͜ͅt̴̨̨͕̖̣̺̖̭͍͚̗̠̜͓̱͍͓͈̟̩̩̏͊̃̒͌́̐̾͛͊̾͒̓͂̔̀͘̕͘̕͝ ̴̤͕̹̬̼͉̱̱̲̞̰̩͚̌̄̉̎̀̀̅̏̓͝į̷̞̃̍͒͒͋͂̿̓̌̾̓̆̇̈́͋̊́̚͝s̵̬͈̯͎̪̙͗̑͌͜͜ ̶̛̜͕͙̙̠̟̤͈̐͐̉̂͑̕͝d̸͇̲̦̓͂̂̊o̸̥̤͔͕̝͋̇̆͊͋̌͐͂͗̚̕n̸̡̡̡̩̞̥̜̠̮̆͗̉̓̋̍̀̂̓̅̈́͐̃̅̃̚ę̴̨̢̝̤͚̣͎̪̲̗͙̪͇̥̗̲̙̲̓̆̀͋̀̅̊̏̚͠

Lair and Lair Actions

 

 

Armored_Dave

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