Poison Drinker. The skeleton is immune to poison damage. Any poison damage it would otherwise take is translated into restored hit points instead.
Brittlebones. When slain by bludgeoning damage, the skeleton's bones shatter, rendering it an invalid target for spells and effects that animate the dead.
Archery. The skeleton has a +2 bonus to ranged weapon attack rolls (included in the statblock).
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow, Poison Arrows. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage. On hit, target must succeed on a DC 12 CON saving throw or take an additional 3 (1d6) poison damage.
Steady Aim. As a bonus action, the skeleton gives itself advantage on its next attack roll on the current turn. The skeleton can use this bonus action only if it hasn't moved during this turn, and after it uses the bonus action, its speed is 0 until the end of the current turn.
Description
Minions are "chump" statblocks that are designed to be killed easily without breaking a sweat, but be potentially dangerous if left unchecked, or if present in large amounts.
As an optional rule (depending on the context of the combat encounter), creatures with the [Minion] tag can be run with 1 hit point each; all in order to better portray their pest-like nature.







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