Ultimate Sight. If Wrath looks at a creature he immediately sees its strengths, vulnerabilities, and any weapons it has. Wrath cannot be surprised, and cannot lose the ability of his left eye as it heals if damaged.
Reactive. Gains one reaction per attack against him.
Master Swordsman. Wrath has trained with swords since the day he was born 1063 years ago, as such, his ability to use these blades has increased to the point he always has advantage on attacks with these weapons, no matter the circumstance.
Multiattack. Wrath can make 5 sword attacks.
Sword. Melee weapon attack. Reach 5ft. +19 to hit. Hit target takes 5d12 slashing damage
Parry. Wrath can add a +8 to his AC for that attack.
Antimissile. When wrath is targeted by a attack or spell that requires a roll, is a line spell, or the Magic Missile spell, he can roll a dexterity saving throw against the spell casters Spell Save DC or the attack number rolled if its a weapon, taking half damage on a failed save or no damage on a success.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
The most powerful out of all the siblings, Wrath is a devastating warrior on the battlefield, cleaving entire armies to shreds in no time at all. Wrath is the only sin to live amongst the humans with a set identity. Disguised under the false persona of Decar Bradley, he is the ruler of Alun Joor, and has ruled for the last 30 years. With dark brown hair slicked back with precision, an eye patch covering his left eye, a mustache, and a navy blue uniform that all the guards of the realm share.






