Tiny Construct, Neutral
AC 13    Initiative +0 (10)
HP 50 (9d4 + 1)
Speed 20 ft., fly 30 ft.
Mod Save
STR 4 -3 +6
DEX 15 +2 +11
CON 12 +1 +10
Mod Save
INT 10 +0 +9
WIS 10 +0 +9
CHA 7 -2 +7
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Telepathy 1 mile (works only with you)
CR 0 (XP 10; PB +2)
Traits

Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the homunculus instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Magic Bond. Add the spell's level to any ability check or saving throw the homunculus makes.

Actions

Force Strike. Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. or range 30 ft. Hit: 1d6 plus the spell's level Force damage.

Reactions

Channel Magic. Trigger: You cast a spell that has a range of touch while the homunculus is within 120 feet of you. Response: The homunculus delivers the spell through its touch.

Habitat: Any

CyletMits

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