AC
13
Initiative
+0 (10)
HP
50
(9d4 + 1)
Speed
20 ft., fly 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 4 | -3 | +6 |
| DEX | 15 | +2 | +11 |
| CON | 12 | +1 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +9 |
| WIS | 10 | +0 | +9 |
| CHA | 7 | -2 | +7 |
Immunities
Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Telepathy 1 mile (works only with you)
CR
0 (XP 10; PB +2)
Traits
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the homunculus instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
Magic Bond. Add the spell's level to any ability check or saving throw the homunculus makes.
Actions
Force Strike. Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. or range 30 ft. Hit: 1d6 plus the spell's level Force damage.
Reactions
Channel Magic. Trigger: You cast a spell that has a range of touch while the homunculus is within 120 feet of you. Response: The homunculus delivers the spell through its touch.







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