| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +3 |
| CHA | 12 | +1 | +1 |
Focused Mind
Yeemik has advantage on saving throws against being charmed or frightened.
Psychic Pressure
At the start of Yeemik’s turn, choose one creature Yeemik can see within 30 feet.
That creature must succeed on a DC 11 Wisdom saving throw or suffer one of the following effects (Yeemik’s choice):
-
Disadvantage on its next attack roll, or
-
Loses its reaction until the start of its next turn
Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Disrupting Glance (1/round)
When a creature Yeemik can see makes an attack roll against him, Yeemik imposes disadvantage on that roll.







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