Small Fey (Goblinoid), Chaotic Neutral
AC 15    Initiative +0 (10)
HP 36 (6d6)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 12 +1 +3
CHA 12 +1 +1
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Traits

Focused Mind

Yeemik has advantage on saving throws against being charmed or frightened.

Psychic Pressure

At the start of Yeemik’s turn, choose one creature Yeemik can see within 30 feet.
That creature must succeed on a DC 11 Wisdom saving throw or suffer one of the following effects (Yeemik’s choice):

  • Disadvantage on its next attack roll, or

  • Loses its reaction until the start of its next turn

Actions

Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Reactions

Disrupting Glance (1/round)

When a creature Yeemik can see makes an attack roll against him, Yeemik imposes disadvantage on that roll.

Habitat: ForestGrasslandHillPlanar (Acheron)Planar (Feywild)Underdark

Do_A_Barrel_Roll

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