| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 6 | -2 | -2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | -2 | -2 |
| WIS | 5 | -3 | -3 |
| CHA | 4 | -3 | -3 |
Attack Form. The Zbeub upper part open up, letting it's eye stick out. The Zbeub AC change from 16 to 12 and it loses it's resistances. The Zbeub can now use Eye fling and horror look.
Bump. The Zbeub launch itself using it's legs. It can traverse 10 feet and hit someone at full speed. Melee Attack: +4 to hit , reach 5 ft., one target. Hit: 3 (1d6 + 2) Bludgeoning damage.
Tail bite: The Zbeub Uses his tail to bite an ennemy. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage
Attack mode: Eye fling and Horror look
Eye fling. Recharge 2 rounds: The Zbeub concentrate and rotate it's eye for one turn. The next turn the Zbeub flings it's eye. If his concentration is broken, the eye stop spinning. The target must succeed on a dc 12 dexterity saving throw. If it succed it takes half the damage. On a failed saving throw the target takes 5d6 bludgeoning damage.
Horror look. The Zbeub look at someone with his eye. The target must succeed on a dc 12 wisdom saving throw. On a fail, the target is feared and takes 1d6 of psychic damage. Each end of his turn, the target must succeed a wisdom saving throw or stay feared.







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