Amphibious. The zamite can breathe air and water.
Pack Tactics. The zamite has advantage on an attack roll
against a creature if at least one of the zamite's allies is
within 5 feet of the creature and the ally isn't
incapacitated.e]
Multiattack. The zamite makes two Bite attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 4 (1d4 + 2) piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
It is a small, shark-like creature whose relatively large mouth
houses many rows of teeth made for attacking prey and
hunters. Zamite have been sighted in a number of different
stages of development, with some having fully developed legs,
while others slide on its bellies. During battle, zamite can
grow larger when it ingests bodily fluids. These fluids also
allow Zamites to grow legs if they are ingested by the
individuals without limbs. Zamite behave in a
manner of aggressively attacking any possible food source
and draining them of its vital fluids.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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