Medium Undead (Dragonborn), Any Evil Alignment
Armor Class 16 medium
Hit Points 25 (1d6 + 2)
Speed
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Damage Immunities Necrotic
Condition Immunities Charmed
Gear Greatsword, Longsword, Shield, Longbow
Senses Passive Perception 14
Languages Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Trait Name. Rotting and putrid, but still able to see some semblance of the color of scales.

Spellcasting. The [Undead Dragonborn] is a 4th-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]

Actions

Anger of the Dragon. Once per day, the Undead Dragonborn can use a breath weapon based on it's color as a reaction to being struck by a critical hit or as a full action. 2d6 elemental dmg

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.

Action Ranged Attack. Ranged Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Either is holding a greatsword, longsword and shield or a longbow with arrows.

greatsword 2d6+mod slashing

longsword 1d8+mod slashing

longbow 1d8+ mod piercing

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ShadowTheFox

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