Amphibious. The dragon can breathe air and water.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Salt Breath (Recharge 5–6). The dragon exhales fine salt crystals in a 25-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 5 (1d10) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature who fails their save is also blinded for 1 minute, has disadvantage on attack rolls and ability checks, and is unable to breathe as the salt hardens over any orifice on the creature’s body. A creature who fails their save by more than 5 is unable to take a breath as they become covered in salt and immediately starts suffocating. If a creature uses an action to pour at least 1 gallon of salt-free water over the victim, the victim is no longer affected by the dragon’s salt breath at the start of their next turn.
Credit: Dungeon Dad
Description
“Selfish and cunning, yellow dragons hold dominion over seaside cliffs, salt flats, and coastal marshes. They are secretive and elusive in the extreme, opting to take a clever and subtle approach to problem solving rather than relying solely on draconic might. A yellow dragon is easily recognized by its elongated narrow jaws, oversized claws, and its slender body. Yellow dragons vary in color from brilliant hues of sunny yellow to flaxen shades of wheat. Their scales are much smaller than that of a typical dragon and are constantly being replaced, giving their skin a texture more akin to a snake than a lizard. This smooth scale pattern also allows them to more easily navigate through water and dirt.”







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