| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +2 |
| DEX | 16 | +3 | +10 |
| CON | 11 | +0 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | -1 | +1 |
| WIS | 10 | +0 | +4 |
| CHA | 10 | +0 | +4 |
Amphibious. The dragon can breathe air and water.
Magical Flight. A yellow dragon has the ability to fly thanks to its connection with elemental air. If forced to land due to the loss of this ability, the dragon is considered to be under the effects of feather fall until it reaches the ground, regardless of distance.
ACTIONS
Bite. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10+2) piercing damage.
Salt Breath (Recharge 5-6). The dragon exhales a 15-ft. cone of salt that binds to creatures in its area. A DC 12 Dexterity saving throw prevents a creature within the cone being covered in salt. Otherwise, they are temporarily Blinded until the end of the yellow dragon’s next turn. The target is also Restrained, and may make a DC 12 Strength saving throw at the end of each of their turns to try and break free of the salt encasing them and remove this condition.
If a creature is caught in the breath weapon a second time while still Restrained and fails to make their saving throw, they are covered in so much salt they become Blinded and Paralyzed as well. The target may make a DC 12 saving throw at the end of each of their turns to remove one of these conditions, in this order: Paralyzed, Blinded, Restrained.
An allied creature may spend their action to Help the victim of a salt breath attack remove some of their salt shell, granting advantage on the ally's saving throw.







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