Medium Or Small Monstrosity, Unaligned
AC 11    Initiative +2 (12)
HP 10 (4d8 + 4)
Speed 5 ft., swim 30 ft.
Mod Save
STR 10 +0 +0
DEX 12 +1 +1
CON 5 -3 -3
Mod Save
INT 2 -4 -4
WIS 4 -3 -3
CHA 3 -4 -4
Skills Perception +2
Vulnerabilities Fire
Immunities Charmed
Senses Blindsight 30 ft., Passive Perception 12
Languages --
CR 1/2 (XP 100; PB +2)
Traits

Pack Tactics. The Zamite has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.

Water Breathing. The Zamite can breathe underwater.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Monster Tags: monstrosity

Habitat: ArcticUnderwater

RowletRubberGuy

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