AC
11
Initiative
+2 (12)
HP
10
(4d8 + 4)
Speed
5 ft., swim 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 5 | -3 | -3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | -4 | -4 |
| WIS | 4 | -3 | -3 |
| CHA | 3 | -4 | -4 |
Skills
Perception +2
Vulnerabilities
Fire
Immunities
Charmed
Senses
Blindsight 30 ft., Passive Perception 12
Languages
--
CR
1/2 (XP 100; PB +2)
Traits
Pack Tactics. The Zamite has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.
Water Breathing. The Zamite can breathe underwater.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.







Comments