| Mod | Save | ||
|---|---|---|---|
| STR | 8 | -1 | -1 |
| DEX | 18 | +4 | +13 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 21 | +5 | +5 |
| WIS | 12 | +1 | +10 |
| CHA | 18 | +4 | +13 |
Heaven-Bound Existence. Jolly does not die at 0 hit points. Instead, it disperses and comes together into a small yellow sphere and cannot manifest again until a Long Rest.
Instinct Over Command. Jolly cannot be commanded, controlled, or directly targeted by command, dominate, or similar effects.
Strain. Gains strain depending on how many weapons it manifests (DM's discretion)
Nip.
Melee Attack Attack: +8 to hit, reach 5ft., one target. Hit: 7 (2d4 + 2) radiant damage
Skitter. Jolly Crusade may use hide, disengage, and dash as a bonus action.
Manifest Weapon. If within 10ft. of the master, Jolly Crusade may manifest a weapon of the usr's choosing that they are proficient with. The weapon manifested counts as a +1 magical weapon and deals an extra 2d6 radiant, fire, lightning, or thunder damage.
Dodge. Roll 1d6 once per turn when Jolly Crusade is attacked, and this d6 is added to the AC to determine if the weapon hits or not
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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