| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +10 |
| DEX | 11 | +0 | +9 |
| CON | 30 | +10 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | -4 | +5 |
| WIS | 11 | +0 | +9 |
| CHA | 11 | +0 | +9 |
Legendary Resistance (6/Day). If the Undead rat king fails a saving throw, it can choose to succeed instead.
Magic Resistance. TheUndead rat king has Advantage on saving throws against spells and other magical effects.
Reflective Carapace. If theUndead rat king is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll 1d6. On a 1–5, theUndead rat king is unaffected. On a 6, theUndead rat king is unaffected and reflects the spell, turning the caster into the target.
Siege Monster. TheUndead rat king deals double damage to objects and structures.
Multiattack. The tarrasque makes one Bite attack and three other attacks, using Claw or Tail in any combination.
Bite. Melee Attack Roll: +19, reach 15 ft. Hit: 36 (4d12 + 10) Piercing damage, and the target has the Grappled condition (escape DC 20). Until the grapple ends, the target has the Restrained condition and can’t teleport.
Claw. Melee Attack Roll: +19, reach 15 ft. Hit: 28 (4d8 + 10) Slashing damage.
Tail. Melee Attack Roll: +19, reach 30 ft. Hit: 23 (3d8 + 10) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.
Thunderous Bellow (Recharge 5–6). Constitution Saving Throw: DC 27, each creature and each object that isn’t being worn or carried in a 150-foot Cone. Failure: 78 (12d12) Thunder damage, and the target has the Deafened and Frightened conditions until the end of its next turn. Success: Half damage only.
Swallow. Strength Saving Throw: DC 27, one Large or smaller creature Grappled by theUndead rat king (it can have up to six creatures swallowed at a time). Failure: The target is swallowed, and the Grappled condition ends. A swallowed creature has the Blinded and Restrained conditions and can’t teleport, it has Total Cover against attacks and other effects outside theUndead rat king, and it takes 56 (16d6) Acid damage at the start of each of theUndead rat king turns.
If theUndead rat king takes 60 damage or more on a single turn from a creature inside it, theUndead rat king must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of theUndead rat king and has the Prone condition. If theUndead rat king dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse using 20 feet of movement, exiting Prone.
Legendary Action Uses: 3. Immediately after another creature’s turn, theUndead rat king can expend a use to take one of the following actions. TheUndead rat king regains all expended uses at the start of each of its turns.
Onslaught. TheUndead rat king moves up to half its Speed, and it makes one Claw or Tail attack.
World-Shaking Movement. TheUndead rat king moves up to its Speed. At the end of this movement, theUndead rat king creates an instantaneous shock wave in a 60-foot Emanation originating from itself. Creatures in that area lose Concentration and, if Medium or smaller, have the Prone condition. TheUndead rat king can’t take this action again until the start of its next turn.







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