Large Dragon, Lawful Good
AC 18 Natural armor    Initiative +2 (12)
HP 120 (15d10 + 45)
Speed 120 ft., walk 30 ft.
Mod Save
STR 17 +3 +3
DEX 17 +3 +6
CON 15 +2 +2
Mod Save
INT 16 +3 +3
WIS 15 +2 +2
CHA 18 +4 +7
Immunities Cold, Radiant
Senses Darkvision 600ft, Passive Perception 14
Languages Celestial, Common
CR 8 (XP 3,900; PB +3)
Traits

auroral fortitude. If the aurora is visible, the dragon gains advantage on the first saving throw of each round. It has advantage on spell attack rolls.

Spellcasting. The [dragon] is a 6th-level spell caster. Its spellcasting ability is [charisma] (spell save DC 17, +8 to hit with spell attacks). The [dragon] has following spells prepared:
Cantrips (at will): [dancing lights], [faerie fire]
1st level (4 slots): [chromatic orb], [thunderwave]

2nd level (3 slots): [Aid], [cure wounds (level 2)], [auroral blessing]

3rd level (2 slots): [lightning bolt], [hypnotic pattern]
4th level ( 1 slot): [ice storm]
5th level (1 slot): [summon dragon], [jallarazi’s storm of radiance]

Actions

Multiattack. The dragon makes 2 auroral claw attacks or replace them with prismatic burst

Auroral claw. Melee Weapon Attack: +8 to hit, reach 5 ft., 2 target. Hit: 16 (4d8) [radiant] damage.

Prismatic burst. Ranged Weapon Attack: +7 to hit, range 30/120 ft., 1 target. Hit:  14 (4d6 + 2) [damage type] damage.

Bonus Actions

Healing wave (recharge 5-6). Each friendly creature within a 30ft emanation heals 4d6 hit points. This cures the poisoned condition. Can only be used during combat.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Friendly dragons that usually live in caves in arctic ecosystems, but when the aurora borealis is out, they emerge and draw their power from thins. They also occasionally help adventurers and other metallic dragons in the pursuit of justice

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticMountainPlanar (Elemental Plane of Air)

olliehumphry11

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