Large Beast, Chaotic Evil
AC 16    Initiative +2 (12)
HP 85 (1d20)
Speed
Mod Save
STR 19 +4 +6
DEX 14 +2 +2
CON 18 +4 +6
Mod Save
INT 14 +2 +2
WIS 15 +2 +4
CHA 13 +1 +3
Resistances Bludgeoning
Senses Passive Perception 15
Languages --
CR 3 (XP 700; PB +2)
Traits

Trait Name. Tri-Realm Breath

Spellcasting. (Recharge 5–6)

 

90-foot cone, fire + necrotic + poison

Damage: 20d10 mixed damage, Dex save DC 23 for half

 

Actions

Action Name. Multiattack

Action Melee Attack. Xyrrath makes three attacks: 2 claws + 1 bite.

 

Claw: +17 to hit, 4d10+10 slashing + 2d10 fire

Bite: +17 to hit, 5d12+10 piercing + 3d10 necrotic

 

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Fusion: Fire + Darkness

Title: The War That Devours

 

Visual Description

 

A towering horned predator clad in molten obsidian flesh. Lava veins pulse beneath cracked armor-like skin. Shadow coils around one claw like living smoke, while the other burns with explosive hellfire. Toxic green flame drips from its fanged maw.

 

Lightning fractures the sky when it manifests.

 

The ground blackens and splits beneath it.

 

Battlefield Presence

 

Air grows hot and suffocating.

 

Shadows stretch unnaturally long.

 

The scent of ash and sulfur lingers.

 

Temperament

 

Relentless. Ruthless. Decisive.

 

This hybrid embodies conquest without hesitation.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Planar (Beastlands)Underdark

Ballaxelf178

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