Tiny Construct, Neutral Evil
AC 15 Natural Armor (Porcelain Shell)    Initiative +3 (13)
HP 22 (5d4 + 10)
Speed 10 ft., walk 20 ft. Eerily glides across the ground
Mod Save
STR 5 -3 -3
DEX 16 +3 +3
CON 14 +2 +8
Mod Save
INT 14 +2 +8
WIS 13 +1 +6
CHA 16 +3 +3
Skills Arcana +16, Perception +16, Stealth +19
Vulnerabilities Bludgeoning, Force, Thunder
Resistances Piercing and Slashing from nonmagical attacks, Psychic
Immunities Necrotic, Poison; Charmed, Deafened, Exhaustion, Petrified, Poisoned, Stunned
Senses Blindsight 30 ft, Passive Perception 13
Languages Telepathy Can communicate with 3 creatures within 30 ft. Can understand the languages of the creator. Cannot speak.
CR 1/2 (XP 100; PB +2)
Traits

Unsettling Gaze. Any creature that starts its turn within 10 feet of the doll and can see it must succeed on a DC 14 Wisdom saving throw or have disadvantage on its next attack roll before the end of its turn.

 

Brittle Frame. The doll has disadvantage on saving throws against the Shatter spell. If the doll takes bludgeoning or thunder damage, its speed is halved until the end of its next turn. As its internal structure cracks.

Actions

Porcelain Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) slashing damage. 

 

Mind Needle. Ranged Spell Attack: +5 to hit, range 30 ft., one creature. Hit: 13 (3d6 + 3) psychic damage.

 

Puppet Strings (Recharge 5–6). One creature within 30 feet must succeed on a DC 14 Wisdom saving throw or be charmed and restrained by invisible psychic strings until the end of its next turn. On a successful save, the creature is immune to this ability for 24 hours.

 

 

Reactions

Fragile Porcelain. When the doll is reduced to 0 hit points by bludgeoning, piercing, or slashing damage, it explodes in a spray of jagged shards. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 3 (1d6) piercing damage on a failed save, or half as much on a success.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

YuleisSassy

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