Armor Class 22 natural amour
Hit Points 615 (10d10)
Speed
STR
30 (+10)
DEX
18 (+4)
CON
30 (+10)
INT
18 (+4)
WIS
20 (+5)
CHA
22 (+6)
Senses Passive Perception 18
Languages --
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit wit

🐍 Traits

🧪 Apex Venom

Creatures hit by Xytherax’s bite must make a DC 25 Constitution save or take 55 (10d10) poison damage and become Poisoned. While poisoned this way, the creature is also Restrained as spectral serpents coil around it. Save ends at end of each turn.

🌀 Titanic Constrictor

Xytherax can grapple Huge or smaller creatures. Grappled creatures are Restrained and take 45 (6d10 + 10) bludgeoning damage at the start of each of its turns.

👑 Royal Dread Aura (30 ft.)

Creatures starting their turn in the aura must succeed on a DC 23 Wisdom save or be Frightened for 1 minute. Repeat save at end of turn.

🌊 Amphibious Predator

Xytherax can breathe air and water and gains advantage on attack rolls while submerged.

h spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.

⚔️ Actions

Multiattack

Xytherax makes three attacks: one Bite and two Coil Slams.


🦷 Bite

+17 to hit, reach 15 ft., one target
Hit: 35 (4d12 + 10) piercing + 27 (6d8) poison damage.


🐍 Coil Slam

+17 to hit, reach 20 ft.
Hit: 28 (4d8 + 10) bludgeoning damage.


🌫️ Venomous Miasma (Recharge 5–6)

Xytherax exhales toxic jungle vapor in a 60-ft cone.
Creatures take 72 (16d8) poison damage, half on a successful DC 25 Con save.
Creatures who fail are also Blinded until end of their next turn.

Action Ranged Attack. Ranged Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

d019

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