Armor Class
14
Hit Points
85
(10d12 + 10)
Speed
30 ft., swim 30 ft.
STR
20
(+5)
DEX
14
(+2)
CON
14
(+2)
INT
5
(-3)
WIS
10
(+0)
CHA
3
(-4)
Skills
Perception +2, Stealth +4
Damage Vulnerabilities
Radiant
Damage Resistances
Poison
Damage Immunities
Necrotic
Condition Immunities
Frightened
Senses
Passive Perception 12
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Bile spray: (recharges on a D6 1-3) 15 foot cone, (4D6+6) necrotic damage, all creatures must make a DC15 dexterity saving throw for half damage.
Actions
Multi Attack: The Creature makes 2 melee attacks when taking the attack action.
or one ranged attack
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage,and 1d6 necrotic damage.
Constrict. Ranged Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16 strength save at the of the creatures turn). Until this grapple ends.
Description
While submerged this creature is completely invisible and can not be targeted







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