Armor Class
13
Natural
Hit Points
8
(1d8)
Speed
50 ft.
STR
14
(+2)
DEX
16
(+3)
CON
11
(+0)
INT
2
(-4)
WIS
14
(+2)
CHA
5
(-3)
Damage Vulnerabilities
Fire, Radiant
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Passive Perception 12
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Charge. If the Undead Stag moves at least 30 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. 2(1d4) Necrotic damage
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.







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