Armor Class
            
                
                    10
                
                
                    
                        Magical Armor
                     
                         
            
        
        
            Hit Points
            
                
                    1
                
                
                    (4d4)
                      
            
        
        
            Speed
            
                
                    10 ft., If the Baby of Darkness is within 10 ft of a player it's speed is boosted up to 50 ft.
                     
                
            
        
    STR
                
                    3
                    (-4)
                
            DEX
                
                    3
                    (-4)
                
            CON
                
                    3
                    (-4)
                
            INT
                
                    3
                    (-4)
                
            WIS
                
                    5
                    (-3)
                
            CHA
                
                    5
                    (-3)
                
            
                Damage Immunities
                
                    Necrotic
                
            
        
            
                Condition Immunities
                
                    Charmed, Exhaustion, Frightened
                
            
        
            
                Senses
                
                    Darkvision Can see in the dark up to 20 ft.,  Passive Perception 5
                
            
        
            
                Languages
                
                     Unable to Speak
                
            
        
        
                Challenge
                
                    0 (10 XP)
                
            
            
            
                Proficiency Bonus
                
                    +2
                
            
        Actions
                Grapple. Targets must make a DC 12 Dex saving throw or be grappled. If Target has more than 5 Babies of Darkness grapple onto them they will be immovable.
Legendary Actions
                Explode (Costs 1 Actions). Targets within 10 ft of the Baby of Darkness will receive 3d4 necrotic damage. Targets within 5 ft of the Baby of Darkness will receive 3d8 necrotic damage. Targets that are grappled by Baby of Darkness receive equal to 75% of their health rounded up.
Description
Spawn of Mother of Darkness







 
    
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Posted Jun 17, 2022im using this 100%
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Posted Jun 19, 2022the grapple only works on huge targets because using it against medium creatures is redundant because the grappled condition already reduces speed to zero
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Posted Nov 26, 2022Due to the Explode damage, CR may be closer to 1/8 I think. (I doubt 1/4 but possible. It is definitely less than the Gas Spore's CR of 1/2.)
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Posted Mar 1, 2024I'm using this in a trap where my players are trapped in a large room with a summoning circle surrounded by 30 runes, one rune glows every second in a clockwise manner and to prevent the circle from glowing and "summoning something bad" they have to put one drop of blood in the centre of the circle in the process summoning one of these. In actuality if they let it get to 30 seconds they get released from the room and don't have to deal with exploding shadow babies
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Posted Mar 1, 2024Who is mother of darkness?
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Posted Mar 1, 2024This
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Posted Mar 5, 2024Same here this is so amazing T-T
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Posted Mar 6, 2024How is this low rated this is amazing
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Posted Mar 14, 2024goofy
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Posted Mar 23, 2024who saw the xp to 3 video
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Posted Mar 26, 2024Baby of darkness is perhaps the greatest homebrew monster in all of DND history.
This is truly the pinnacle of creativity and ingenuity within the field of game design.
I rate this:
10 undead babies / 10
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Posted Mar 28, 2024Can you put a saddle on them to benefit from the mach speed?
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Posted Apr 21, 2024I did, and his reaction was hilarious.
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Posted Apr 22, 2024Absolutely incredible.
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Posted Apr 24, 2024Yeah...
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Posted May 17, 2024I made this so my BBEG can spawn them and my team hates me only due to the fact that my BBEG spawned 12 per action and has two actions making it spawn 24 each turn it had and I have only four players. That means there is enough to make them not able to move in one turn and kill them the next turn.
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Posted May 29, 2024this... This is the best thing ever
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Posted Jun 18, 2024That's why I'm here
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Posted Jun 20, 2024Baby of darkness strat:
Run an encounter with a few vampires with a ton of babies of darkness. Whenever the vampires get low, the babies use their legendary actions to explode, healing the vampires since they heal from necrotic damage.
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Posted Aug 4, 2024I actually used this in a dungeon in which my players had to defeat 10 Babies of darkness and every round 1 more Baby of darkness would spawn.