Beasts blood: If damage reduces the yharnamite to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant or necrotic or from a critical hit. On a success, the yharnamite drops to 1 hit point instead.
Each monster can only use one type of weapon attack.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Hatchet melee weapon attack +3 to hit reach 5ft, one target Hit 5 (1d6+2) slashing damage
Pitchfork melee weapon attack +4 to hit reach 10ft, one target Hit 6(1d6+2) piercing damage
Description
The blood cursed yharnamites move with a jerky, uneven gait. They are clad in the moldering apparel they wore in the city, and carry the stench of decay.







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