Medium Humanoid, Lawful Evil
Armor Class 9
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Vulnerabilities Fire
Senses Passive Perception 7
Languages Understands common and beast speech however only speaks in pained cries and verbal abuse
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Beasts blood: If damage reduces the yharnamite to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant or necrotic or from a critical hit. On a success, the yharnamite drops to 1 hit point instead.

Actions

 

Each monster can only use one type of weapon attack.

 

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Hatchet  melee weapon attack +3 to hit reach 5ft, one target Hit 5 (1d6+2) slashing damage 

Pitchfork melee weapon attack +4 to hit reach 10ft, one target Hit 6(1d6+2) piercing damage 

Description

The blood cursed yharnamites move with a jerky, uneven gait. They are clad in the moldering apparel they wore in the city, and carry the stench of decay.

Habitat: Urban

Conrad0702

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