Large Undead, Neutral Evil
Armor Class 8
Hit Points 27 (5d4 + 10)
Speed 30 ft.
STR
19 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common and Giant but can't speak them
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

The Horde. Whenever a loud noise is made it summons an additional 1d4 zombies.

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. When a living creature is hit it must make a DC 10 Con save. On a failed save the creature becomes infected. While infected it loses 1 Max HP every day until it hits 0. When it dies the creature spawns back as a zombie immediately. The only way to remove the curse is to cast lesser restoration if the infection has only lasted for less than a week. Or if it has been longer than a week a Greater Restoration.

CatlordCleric

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