Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Devil's Sight. Magical darkness doesn't impede the imp's darkvision.
Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.
Spellcasting. The imp invoker is a 3rd-level spellcaster. Its spellcasting ability is int (spell save DC 12, +4 to hit with spell attacks). yolo the imp has the following spells known:
• Cantrips (at will): create bonfire, fire bolt, prestidigitation, mage hand, minor illusion, message,vicious mockery
1st level (4 slots): silent image, chaos bolt,Hideous Laughter
2nd level (3 slots):Phantasmal force, magic mouth, suggestion, mirror image
3rd level (2 slots): fear,sleet storm
Sting (Bite in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Invisibility. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.
Previous Versions
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