Armor Class
12
(15 with mage armor)
Hit Points
88
(7d20 + 15)
Speed
30 ft.
STR
9
(-1)
DEX
14
(+2)
CON
11
(+0)
INT
19
(+4)
WIS
12
(+1)
CHA
11
(+0)
Saving Throws
INT +8, WIS +5
Damage Immunities
Cold, Necrotic
Senses
Passive Perception 11
Languages
--
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Spellcasting. The mage is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): ray of frost, light
1st level (4 slots): chromatic orb, mage armor, magic missile, shield
2nd level (3 slots): misty step, hold person
3rd level (3 slots): counterspell, sleet storm, fly
4th level (3 slots): greater invisibility, ice storm
5th level (2 slot): cone of cold
6th level (1 slot): Wall of Ice
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.







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