Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Group Mentality: Grouped with a Fighter and Shaman, these Orcs try to stay within 25ft of each other to bolster each others abilities.
Near the Fighter - The Fighter presence distracts you allowing Yarsh to snare you on a failed save. DC 15 Dex: you can’t move or attack until free
Near the Shaman - Gains Blazing Bow String: all strikes (1d8+3) fire damage
Near Both Allies - Gains Pack Tactics: Yarsh has advantage on attack rolls against a creature that is within 5 feet of her or companions
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) slashing damage.
Long Bow. Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 60/120 ft., one target. Hit: 6 (1d8 + 3) piercing damage.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them. This particular ranger is part of a group of elite orcs that travel in packs of three. When near each other they become stronger.







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